Phase 1: mobile-first pantry redesign with In/Low/Out state
Track presence (In/Low/Out) as the primary signal instead of exact quantities; quantity becomes an optional integer, unit optional too (migration 0003 backfills state from quantity: 0 -> out, else in). - Pantry rebuilt as a phone-first card list: colored state rail, segmented In/Low/Out switch (server-driven HTMX), greyed out-items, live summary counts. - Fast add: bottom add bar with type-ahead autocomplete, location picker, and quick-add chips for things you've run out of. - Per-item menu (move / set expiry / delete); expiry is now an optional quiet pill, never required. - New endpoints: pantry search + set-state; dropped the old edit-expiry/cancel flow and its partial. - Recipes matcher made presence-based (have-it beats have-enough); state added to admin. Tests cover state, add/restock, search, presence matching, and page rendering. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Claude Opus 4.8
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+8
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@@ -25,10 +25,15 @@ def find_ingredient(name):
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def get_pantry_total(ingredient_id):
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"""Get total quantity of an ingredient across all pantry locations."""
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"""Total quantity of an ingredient across all locations, excluding items
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marked 'out'. Null quantities count as 0 (presence is tracked via state,
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not this number — see the pantry redesign in plan.md)."""
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total = Decimal("0")
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for item in PantryItem.objects.filter(ingredient_id=ingredient_id, quantity__gt=0):
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total += item.quantity
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for item in (
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PantryItem.objects.filter(ingredient_id=ingredient_id)
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.exclude(state=PantryItem.State.OUT)
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):
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total += Decimal(item.quantity or 0)
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return total
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